The Legend of Zelda: Ocarina of Time initially launched for the N64 in 1998. GIF form that offers up a look at the gameplay mechanic in action: On Twitter yesterday, he posted a short video in. Goddard wasn’t initially keen on actually showing what the portals prototype was like in Zelda: Ocarina of Time given that the game is Nintendo’s property, but it looks like something changed since he first spoke about the topic earlier this year.
The mechanic was ultimately scrapped and Nintendo ended up going with a more open design in the end as players visit areas by traveling through Hyrule Field. Similar to Super Mario 64, players would access different parts of the map through these portals.
Former Nintendo developer Giles Goddard has provided a first look at a prototype for The Legend of Zelda: Ocarina of Time that originally featured portals.Įarlier this year, we heard from Goddard that there was some experimentation very early on with an idea involving Hyrule Castle.